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Advance Program - All Sessions

Consortia
Sunday, April 2
08:30 - 17:00
   The Development Consortium: Beyond the Desktop (Day 1)
   The CHI 2000 Doctoral Consortium (Day 1)
Monday, April 3
08:30 - 17:00
   The Development Consortium: Beyond the Desktop (Day 2)
   The CHI 2000 Doctoral Consortium (Day 2)
Plenaries
Tuesday, April 4
08:30 - 10:00
   Edge Effects: The Design Challenge of Pervasive Interface
Thursday, April 6
16:00 - 17:30
   Sufficiently Advanced Technology: Using Magic to Control the World
Papers
Tuesday, April 4
11:00 - 12:30
   Beyond the Workplace
   Multi-Hand + Multi-DOF
14:00 - 15:30
   Agents
   Communication Environments
16:00 - 17:30
   Models
   Tangible UI Systems
   Bringing Order Out of Chaos
Wednesday, April 5
08:30 - 10:00
   Video Summarization
   Emotions and Values
   Tangible UI Design Issues
11:00 - 12:30
   WWW Navigation Aids
   Eye Gaze
   User Experience in E-Commerce
14:00 - 15:30
   Speech
   Usability
16:00 - 17:30
   Novel Input
   Awareness and Gaze in Group Communication
Thursday, April 6
08:30 - 10:00
   Haptic Force Feedback
   Glimpses of the Future
11:00 - 12:30
   Chat
   3D Environments
14:00 - 15:30
   Tools for Design
   3D Input
   Story Telling
Demonstrations
Tuesday, April 4
11:00 - 12:30
   Learning Using Technology
14:00 - 15:30
   Interactions Beyond the Mouse
Wednesday, April 5
08:30 - 10:00
   Handheld Interactions
14:00 - 15:30
   Physical and Shared Spaces
Thursday, April 6
08:30 - 10:00
   Persuasive Agents and Architectures
11:00 - 12:30
   Multimodal, Fish Eyes & PDAs
Workshops
Sunday, April 2
08:30 - 17:00
   1. Basic Research Symposium (Day 1 of 2)
   6. Semiotic Approaches to User Interface Design
   2. Challenges in the Multicultural HCI Development Environment (Day 1 of 2)
   8. Future Mobile Device Interfaces
   3. Pattern Languages for Interaction Design: Building Momentum (Day 1 of 2)
   9. Research Directions in Situated Computing
   4. Continuity in Human Computer Interaction (Day 1 of 2)
   10. Virtually Collocated Teams in the Workplace
   5. Designing Interactive Systems for 1�to�1 E�Commerce (Day 1 of 2)
   7. National and International Frameworks for Collaboration Between HCI Research and Practice
Monday, April 3
08:30 - 17:00
   1. Basic Research Symposium (Day 2 of 2)
   2. Challenges in the Multicultural HCI Development Environment (Day 2 of 2)
   3. Pattern Languages for Interaction Design: Building Momentum (Day 2 of 2)
   4. Continuity in Human Computer Interaction (Day 2 of 2)
08:30 - 12:00
   5. Designing Interactive Systems for 1�to�1 E�Commerce (Day 2 of 2)
08:30 - 17:00
   11. The What, Who, Where, When, Why and How of Context-Awareness
   12. A Compendium of Practical Techniques for HCI Instruction
   13. Electronic Communities: Places and Spaces, Contents and Boundaries
   14. Situated Interaction in Ubiquitous Computing
   15. Social Navigation: A Design Approach?
   16. Natural-Language Interaction
Special Interest Groups
Tuesday, April 4
11:00 - 12:30
   The GOMS SIG
14:00 - 15:30
   Collaborative IR/Cross Cultural UI Design
16:00 - 17:30
   Users with Disabilities/Usability Test Reports
Wednesday, April 5
08:30 - 10:00
   Web Usability
11:00 - 12:30
   Education/Online Spirituality
14:00 - 15:30
   Usabilitiy in Design/Interactive TV
16:00 - 17:30
   Web-Site Usability
Thursday, April 6
08:30 - 10:00
   Culturally-Adapted Products
11:00 - 12:30
   Learnability/Contextual Design
14:00 - 15:30
   UI Style Guides/Web Lifecycle
Organization Overviews
Tuesday, April 4
11:00 - 12:30
   Challenges to Design
16:00 - 17:30
   Beyond the Desktop: Augmenting Everyday Places and Things
Wednesday, April 5
14:00 - 15:30
   Mobile Communication
Thursday, April 6
08:30 - 10:00
   Virtual Worlds and Virtual Communities
14:00 - 15:30
   User Centred Design Processes
Short Talks
Tuesday, April 4
14:00 - 15:30
   Communication and Collaboration
Wednesday, April 5
11:00 - 12:30
   Information Retrieval and Vizualization
16:00 - 17:30
   Multimodal Interaction
Thursday, April 6
11:00 - 12:30
   Design Issues
Interactive Posters
Tuesday, April 4
10:00 - 17:30
   Interactive Posters -- all 3 days
Wednesday, April 5
08:30 - 17:30
   Interactive Posters -- all 3 days
Thursday, April 6
08:30 - 16:00
   Interactive Posters -- all 3 days
Other Activities
Tuesday, April 4
10:00 - 17:30
   European HCI Village - (all 3 days)
10:00 - 11:00
   Highlight on Exhibits
19:30 - 23:30
   Conference Reception
Wednesday, April 5
10:00 - 11:00
   Highlight on Posters
10:00 - 17:30
   European HCI Village - (all 3 days)
14:00 - 15:30
   Special Event: An Interactive Design Competition
Thursday, April 6
10:00 - 11:00
   Highlight on European HCI Village
10:00 - 17:30
   European HCI Village - (all 3 days)
Student Posters
Tuesday, April 4
10:00 - 17:30
   Student Posters -- all 3 days
Wednesday, April 5
08:30 - 17:30
   Student Posters -- all 3 days
Thursday, April 6
08:30 - 16:00
   Student Posters -- all 3 days
Tutorials
Saturday, April 1
18:00 - 21:30
   1. Human-Computer Interaction: Introduction and Overview
   2. System Design for the Older User
Sunday, April 2
08:30 - 17:00
   3. Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
   4. Designing Speech User Interfaces
   5. Activity Theory: Basic Concepts and Applications
   6. Scenario-Based Usability Engineering
   7. Card Games for Participatory Analysis and Design: Variations
   8. Usage-Centered Design: Practical Abstract Modeling with Use Cases
   9. Contextual Design: Using Customer Work Models to Drive Systems Design
   10. Test Design and Statistical Analysis for Usability Evaluation
   11. Planning and Implementing User-Centered Design
   12. Styling the New Web: Web Usability with Style Sheets
   13. Cross-Cultural User-Interface Design: Accommodating Cultural Preferences, Acceptance, and Constraints
   14. Successful Strategies for Selling Usability into Organizations
   15. Designing Multimedia Presentations
   16. Drawing on the Right Side of the Brain
Monday, April 3
08:30 - 17:00
   17. Drawing on the Right Side of the Brain (Repeated)
   18. Video Techniques for Participatory Design: Observation, Brainstorming and Prototyping
   19. Web Sites that Work: Designing with Your Eyes Open
   20. CSCW and Groupware: Experiences, State of Art, Future Trends
   21. Improving Your Skills in Usability Testing
   22. Enabling Technology for Users with Special Needs
   23. Design and Rapid Evaluation of Usable Web Sites
   24. Understanding Users and Work in Context: Practical Observation Skills
   25. Cultivating Convergence: Cross-Product UI Design for Applications and Web Sites
   26. Interface Design for Interactive TV: New Possibilities, Techniques, and Metrics
   27. Developing User Interfaces For Information Appliances
   28. Designing Usable Mobile Services
   29. Visual Perception for Data Visualization
18:00 - 21:30
   30. Speech User Interfaces for Mobile Devices
   31. Usability Techniques for Web-Based Services: Diversity and Technology
Invited Sessions
Tuesday, April 4
14:00 - 15:30
   European HCI: Roots for the Future of Human-Computer Interaction
Wednesday, April 5
08:30 - 10:00
   Invited Session: Interactive Services
11:00 - 12:30
   The Art of Beyond the Desktop: Interview & Performance
Panels
Tuesday, April 4
11:00 - 12:30
   User Interface Design Books: Educating the Masses or Preaching to the Converted?
16:00 - 17:30
   Non-Contractual Trust, Design, and Human Computer Interactions
Wednesday, April 5
14:00 - 15:30
   Interactionery: An Interaction Design Competition
16:00 - 17:30
   Story Spaces: Interface for Children's Voice
Thursday, April 6
08:30 - 10:00
   Scaling for the Masses: Usability Practices of the Web's Most Popular Sites
11:00 - 12:30
   Smart Toys: Brave New World?

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