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Advance Program - Tutorial
3. Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Sunday, 08:30 - 17:00
Instructor
Thomas T. Hewett, Drexel University, USA
Benefits
You will learn some theoretical underpinnings and practical aspects of how people remember and how they solve problems. You will also gain ideas about how to use that knowledge during product design and how to take advantage of some of the capabilities of your most important interface component: the human mind.
Origins
This "CHI Classic" has been a top-rated tutorial for five years.
Features
- Understand intuitively a variety of phenomena through, "minds-on" exposure
- Learn to avoid some common errors
- Develop a basis for making educated design choices when guidelines fail
- Relate cognitive phenomena to HCI
- Gain the resources needed for self-directed study in cognitive psychology
- Obtain a useful set of teaching materials for cognitive aspects of human-computer interaction
Audience
Interaction designers and developers, and anyone interested in human-computer interaction and interactive system design who has not done course work in cognitive psychology. This tutorial is not intended for the human factors specialist, for the individual with extensive training in psychology, or for the person seeking a state-of-the-art literature of the latest research in cognitive psychology.
Presentation
Interactive presentation and "minds-on" demonstrations.
Instructor
Tom Hewett is Professor of Psychology at Drexel University. He has offered variants of this tutorial to hundreds of interface designers. He is a published courseware author, has worked on the development and evaluation of several projects, and is currently working with a group of computer scientists who developing a Scientific Problem Solving Environment which integrates symbolic and numeric computing. He is also part of a team of six researchers developing a project in networked engineering design.
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